//Main.cpp

#include <GL\glew.h>
#include <GL\glfw.h>
#include <iostream>

#include "E_Engine.h"
#include "E_Resource.h"
#include "MatrixMath.h"

#include "Utility.h"

using namespace std;
void main(int argc, char* argv[])
{
	Resource::Setup_FileSystem(argv[0]);
	Resource::Config = Resource::LoadConfig("Config.xml");




	

	CEngine::Begin();
	
	getchar();
	getchar();
};